Primitives
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| Left-clicking on the Primitives button, brings up the primitives panel. |
Section 1: Section 2: |
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Left-clicking on the Plane button creates a plane in the center of the XY grid with the default resolution of 1. This is not an infinite plane. Right-clicking on the button brings up the Resolution panel where you can change how many subdividing squares make up the plane. To change the resolution, type in a number, then press the Enter key, now click on the Plane button. The plane is created. See examples below: |
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The Resolution has to be set before you create the plane. |
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Left-clicking on the Cube button creates a cube in the center of the XY grid with the default resolution of 1. Right-clicking on the button brings up the Resolution panel where you can change how many subdividing squares make up each face of the box. To change the resolution, type in a number, then press the Enter key, now click on the Cube button. The cube is created. See examples below: |
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The Resolution has to be set before you create the cube. |
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Left-clicking on the Cylinder button creates a cylinder in the center of the XY grid with the default resolution of Latitude 2, Longitude 16, & Top Radius of 1. Right-clicking on the button brings up the Resolution panel where you can change how many subdividing polygons make up the latitude and longitude. To change the resolution, type in a number, then press the Enter key, now click on the Cylinder button. The cylinder is created. See examples below: |
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The Resolution has to be set before you create the cylinder. |
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| Latitude: |
Latitude determines how many cross sections make up the cylinder. On the cylinder with a latitude of 2, the cross sections are the top and bottom. On the cylinder with a latitude of 4, the cross sections are the top, bottom, and the two in between. |
| Longitude: |
Longitude determines how many polygons make up the circumference of the cylinder. More polygons make smoother objects but also take up more memory and disk space. |
| Top Radius: |
Top Radius determines the size of the top cross section. This value can range from 0.01 (cone) to 1.00 (cylinder). See below for an example: |
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The Latitude, Longitude, and Top Radius have to be set before you create the cylinder. |
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Left-clicking on the Cone button creates a cone in the center of the XY grid with the default resolution of Latitude 2 & Longitude 16. You cannot change the top radius. Right-clicking on the button brings up the Resolution Panel where you can change how many subdividing polygons make up the latitude and longitude. To change the resolution, type in a number, then press the Enter key, now click on the Cone button. The cone is created. Latitude & Longitude work the same as for the cylinder. See examples below: |
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The Resolution has to be set before you create the cone. |
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Left-clicking on the Sphere button creates a sphere in the center of the XY grid with the default resolution of Latitude 8 & Longitude 16. Right-clicking on the button brings up the Resolution Panel where you can change how many subdividing polygons make up the latitude and longitude. To change the resolution, type in a number, then press the Enter key, now click on the Sphere button. The sphere is created. Latitude & Longitude work the same as for the cylinder & cone. See examples below: |
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The Latitude & Longitude have to be set before you create the sphere. |
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Left-clicking on the Torus button creates a torus in the center of the XY grid with the default resolution of Latitude 16, Longitude 16, & Inner Radius 0.5. Right-clicking on the button brings up the Resolution Panel where you can change how many subdividing polygons make up the latitude and longitude. To change the resolution, type in a number, then press the Enter key, now click on the Torus button. The torus is created. Latitude & Longitude work the same as for the cylinder, cone, & sphere. See examples below: |
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The Latitude, Longitude, and Inner Radius have to be set before you create the cylinder. |
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| Inner Radius: |
The Inner Radius determines the size of the inside hole of the torus. This radius can range from 0.001 to 0.999. See below for examples: |
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The Latitude, Longitude, and Inner Radius have to be set before you create the cylinder. |
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Left-clicking on one of the Text buttons, places a text cursor in the scene. You can then type in the text you want. Right-clicking on the buttons brings up a browser window where you can choose the font type to use. You must choose the font type before left-clicking on the text buttons. You can add text either horizontal or vertical to the XY grid. |
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This is an example of text. Notice that it is 2D only? Text can be extruded into 3D shapes using the Sweep tools (see Sweeping page). |
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Cameras & Lights are discussed on the Viewing & Rendering page. |
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These buttons create free-standing objects that you can deform, then apply the deformation to an object. Deformation objects do not render. They will be discussed on the Deforming page. |
| Now that we know how to create the primitives, either move on to Polygons or find out about Moving & Resizing objects. | |
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