After using Bryce for several years, I've come to realize that it has spoiled
me when it comes to translating & resizing objects. Bryce has
trackballs and graphical arrows you can use to transform/move objects and to
move the camera around and now I'm having difficulty doing the same stuff in trueSpace.
Object Tool: |
Left-clicking on the Object Tool allows you to
select objects and use the object tools. You also need to click on the
button again in order to change between the object tools and the other
tools (sweep, paint, deform, etc.).
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Right-clicking on the Object Tool brings up the Object
Info panel. You can modify the Location, Rotation,
Size, & Name of the object. You cannot change the number
of vertices or faces here. Dynaunits refers to the unit system of
the object or world space. When Dynaunits is disabled, the
numerical displays are based on the World unit system, when it is enabled,
the numerical displays are based on the Object unit system. The unit
systems for World & Object do not have to be the same. To change
the unit system for World or Object, left-click-hold on the button and
choose what units the measurements are based on (inches, millimeters,
centimeters, feet, etc.).
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| Before describing
how to move, rotate, or scale an object, we need to know about the
coordinate system. There are three coordinate systems in tS: object,
world, & screen. |
| One of the ways to choose the
coordinate system is from this panel on your title bar. Left-click
hold to bring up the options and select the coordinate system you want to
use. |

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| Object Coordinates: |
Selecting Object Coordinates constrains movement,
rotation, & scaling to the object axes orientation. The object axes
rotate along with the object and this can change how movement, rotation,
& scaling work when using the object coordinate system. The object
axes can also be moved around the object and even off of the object. This,
of course, affects how the object moves, rotates, & scales around the
new axes location (acts like a hinge). |
| World Coordinates: |
Selecting World Coordinates constrains movement,
rotation, & scaling to the world axes orientation. The X-axis runs
from top-right to bottom-left of the scene grid. The Z-axis runs
from top-left to bottom-right of the scene grid. The Y-axis runs at
a ninety degree angle from the X- & Z-axes. |
| Screen Coordinates: |
Selecting Screen Coordinates constrains movement,
rotation, & scaling to the screen of your monitor. The X-axis
runs horizontally across the screen. The Y-axis runs vertically and
the Z-axis runs perpendicular to the screen (straight back/forward). |
| Selecting Axes: |
No matter what coordinate system you choose, movement,
rotation, & scaling can be further constrained along any single or
multiple axes. |
| No constraints, movement allowed
in any direction. Left mouse button moves along X- & Z-axes;
right button moves along Y-axis. |
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Constrain to X-axis
Constrain to Y-axis
Constrain to Z-axis
Constrain to XY-axes
Constrain to XZ-axes
Constrain to YZ-axes |





 |
| Note: Translation
along the X- & Y-axes is controlled by the left mouse button,
while along the Z-axis it is controlled by the right mouse button.
Holding down the left & right buttons together allows translation
along all axes selected. |
Object Move: |
Left-clicking on the Object Move button allows you
to move the selected object depending on what coordinate system and axes
are selected.
Left-clicking and dragging with the mouse moves the object
along the x- and z-axes. Right-clicking and dragging with the mouse moves
the object along the y-axes. Holding down the left and right buttons and
dragging the mouse moves the object along all axes. Remember that the
coordinate system and axes chosen will determine which axes the object can
or cannot move along.
|
Object Rotate: |
Left-clicking on the Object Rotate button allows
you to rotate the selected object depending on what coordinate system and
axes are selected.
Left-clicking and dragging with the mouse rotates the
object along the x- and z-axes. Right-clicking and dragging with the mouse
rotates the object along the y-axes. Holding down the left and right
buttons and dragging the mouse rotates the object along all axes. Remember
that the coordinate system and axes chosen will determine which axes the
object can or cannot rotate on.
|
Object Scale: |
Left-clicking on the Object Scale button allows you
to scale the selected object depending on what coordinate system and axes
are selected.
Left-clicking and dragging with the mouse scales the
object along the x- and z-axes. Right-clicking and dragging with the mouse
scales the object along the y-axes. Holding down the left and right
buttons and dragging the mouse rotates the object along all axes. Remember
that the coordinate system and axes chosen will determine which axes the
object can or cannot be scaled on.
|
| Right-clicking on the Object
Move, Rotate, or Scale buttons brings up the object coordinates panel.
The top three buttons select the object, world, & screen coordinate
systems. The bottom three buttons choose what axes to move, rotate,
or scale on. You can choose the coordinate system & axes here or from
the title bar coordinate selection panel. |
 |
Show
Axes: |
Left-clicking on the Show Axes button makes the
axes of the current selected object visible. The object is deselected and
the axes become the current selection. You can move the axes using
the mouse to change how the object moves, rotates, & scales. To
work with the object again, left-click on the object to select it. |
| Normalize: |
Left-click-hold on the current Normalize button to
bring up the pop-up panel.
|
Center Axes: |
Selecting Center
Axes moves the axes of the current selected object to its center.
If you moved the axes of the object, either accidentally or on purpose,
this will move it back to the object's center. |
Normalize Scale: |
Selecting Normalize
Scale resizes the selected object equally along all dimensions so that
if fits into the screen. This is an advantage when you want to set a
primitive back to it's original size. |
Normalize Location: |
Selecting Normalize
Location moves the selected object or axes to World Center. |
Normalize Rotation: |
Selecting Normalize
Rotation orients the selected object or axes to the World axes
orientation. |
| Let's move on to
Editing or Viewing &
Rendering, unless you haven't looked a creating
Polygons yet. |