Viewing & Rendering

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Viewing and Rendering Objects & Scenes

Display Modes refers to how you are looking at the scene, either front, side, perspective, or top; how the objects are rendered in real-time; and the movement, rotation, & zooming of the default eye (camera).
Display panel:
Object Mode:

Object Mode determines how the objects are viewed in the scene as you are manipulating them. Left-click-hold on the current render button to bring up the pop-up panel.

Render Wire:

Selecting Render Wire will either refresh the current window wireframe display or switch from Render Solid to wireframe. In wireframe mode, selected objects show up in white, while unselected objects show up in blue.

Render Solid:

Selecting Render Solid switches the scene to real-time solid rendering.  A 3D cursor follows the current selected object(s) and all transformations are shown in real-time.

Render Quality Panel:

Right-clicking on the Render Wire or Solid button brings up the Render Quality panel.  From here you can choose how the objects look when rendered.

Faceted: Selecting Faceted means that no smoothing is performed during real-time render. Faster than smooth render.
Smooth: Selecting Smooth means that objects are smooth shaded during real-time render.
Textures: Selecting Textures means that any textures you applied to the objects are rendered during real-time render.  The pop-up below the texture button allows you to choose the texture resolution during rendering.
Solid Grid: Selecting Solid Grid turns on a shaded grid during real-time rendering.
Show Background: Selecting Show Background displays the background in wireframe & solid mode.  The background is set from the Render Options panel.
Note: New objects created while in solid mode become the current object and are rendered solid. Objects previously in the scene are shown as boxes. To render all objects, left-click on the Solid Render button again.
Render Tools:

Left-click-hold on the current render button to bring up the pop-up panel.

Render Object: Selecting Render Object renders the current object using bump maps, etc. Shadows are not rendered.
Render Scene: Selecting Render Scene renders the entire scene using the settings from the Render Options panel.
Render to File: Selecting Render to File renders the entire scene to a file using the settings from the Render Options panel.
Render Options:

Right-clicking on the current render button brings up the Render Options panel.  This will be discussed in greater detail when I complete the Intermediate Rendering page.

View Select:

Left-click-hold on the current view button to bring up the pop-up panel.

Perspective View:

This is the default view and is the most flexible one.  The point of view (or 'eye' as tS calls it) can be moved, rotated, & scaled.  Object placement may be difficult in this mode.

Front View: This view is from the front (Y-axis) of the World space.  This view can be moved & scaled but not rotated.
Left View: This view is from the left (X-axis) of the World space.  This view can be moved & scaled but not rotated.
Top View: This view is from above (Z-axis) the World space.  This view can be moved & scaled but not rotated.
Camera View: This is the view from the current selected camera, light, or object along it's Z-axis. This view can be moved, scaled, & rotated.
Eye View:

Eye Move: Selecting the Eye Move button allows the point of view to be moved in any coordinate system, object, world, or scene and along any or multiple axes.
Eye Rotate: Selecting the Eye Rotate button allows the point of view to be rotated in any coordinate system, object, world, or scene and along any or multiple axes.
Eye Scale: Selecting the Eye Scale button allows the point of view to be zoomed in and is independent of any coordinate system, moving along the axis which is perpendicular to the screen.  Use the Move button to pull back.
Eye Coordinates:

Right-clicking on the Move or Rotate buttons brings up the Eye coords panel where you can choose what coordinate system to use and along which axes.

New View: Left-clicking on the New View button brings up a new viewing panel.  You can left-click-hold on the button to choose what type of view to create or you can just create the view and change it in the new view.
New View Render:

Right-clicking on the New View button brings up this panel (left-click-hold to bring up the pop-up choices) where you can choose how the new view is to be viewed in real-time.

Example of new views: Front & Top

Close All Panels: Left-clicking on the Close All Panels closes any open panels, such as settings, coordinates, etc.  This does not close the button panel groups that show up because of the items checked in the Groups menu.
Do you know how to do Editing or perhaps Point Editing?

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