Making a Gothic Cathedral

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How who you like to model a French gothic-style cathedral in Bryce? Using only lattices and primitives? No? well, play along with me, learn a few things, then choose your own type of building to make.

This is a series of tutorials on how I did specific parts of the building, such as the arches, trefoil windows, the little decorative cupolas, perhaps a few more items and finally, how I rendered and composited the final image since the files were too large to put into one file and render altogether.

I've learned a lot while doing this building and realize that I could have done much better if I had just thought it out in advance. Unfortunately, I was under a time constraint and cut corners, but I did insist on building completely within Bryce, using no imported objects or images (or g2h stuff), including the imported objects in the Create palette. Just a whim of mine, but feel free to make it as easy or as hard on yourself as you want to.

First, things first, find a picture of a gothic style cathedral or other type building that you like. I had already started on this cathedral when I found a wonderful photo of it in a book called The Old Church Book by Robin Langley Sommer with photographs by Charles J. Ziga, published by Barnes & Noble Publishing.  Since I had already chosen and started this church, the view shown in the book gave me the perfect shot.

Choose which tutorial you would like to view:

The Doors Arch Cutouts
The Arch Trim 1
The Arch Trim 2
The Arch Trim 3

I'll be adding to this list as I complete the different tutorials.

A note of caution, all through these tutorials, I will be constantly reminding you to set objects to positive. This is very important since we will be doing lots of boolean operations and if the object properties are not set properly, the boolean operations won't work. You'll end up redoing work and quite possibly becoming frustrated.  I also assume you have a basic working knowledge of Bryce, although beginners should be able to follow these tutorials step-by-step and achieve good results. At the beginning of a section, you may find that the instructions are extremely specific but that they get more general as the tutorial continues. This is to get you accustomed to the terms I use, then allow you to start thinking on your own.

 

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