Hair Tutorial

• Home • About Us • Galleries • Tutorials • Downloads • Store • Links • Misc. •


Back to the Tutorials

[ Back to Fur & Hair ] Hair - Part 2 ] Hair - Part 3 ] Hair - Part 4 ] Hair - Part 5 ]

This tutorial takes Xtinction's Hair Tutorial (using Photoshop and found at Renderosity.com), combines it with my own tweaks and uses Paint Shop Pro (I used PSP 5 and switched to 6 in the middle). I've also incorporated what I've learned using Lyne's Fur Technique and used the hair and fur brushes I found at Bloodsong's site. Tools used are Poser 4, Bryce 4, Paint Shop Pro 5/6, and a Wacom Pen Partner tablet. I'll be showing how I did the image 'Proserpine' although I have learned a few things since doing the original image and I was experimenting as I did this.

Please note that this is not the best tutorial you'll find on this, especially since I've learned a lot since doing it, but, perhaps it will get you started and give you some good ideas.

First export the figure from Poser as an .obj file, then import into Bryce.  If you are using Poser 4 and Bryce 4, any texture maps you used will be imported as well, although you may need to find them (for some reason the import process thinks that the texture maps are supposed to be in the Poser 4 directory and not the Runtime/Textures directory).
Next, we need to ungroup the object and regroup the parts that go together.  For example, for 'Proserpine', I grouped the hands, the head and neck, the body, and the hair (4 groups), then I selected the hand, head and body groups and grouped them (don't forget to give the groups recognizable names!), next I selected the hair group plus the peach and grouped it with the whole body group.

Note: Don't select the body parts by clicking on them as you may inadvertently move something. Instead use the selection tool or select from the mesh listing. It may take longer, but after you've had a few gaps in your final images that have to be fixed, you'll wish you'd done it earlier.

Now, let's mess about with the textures. I selected the whole body group and entered the Material Editor. I wanted to use a different texture than the default Poser texture, so I went into the picture component and selected a new one (the Amalgum texture from HappyWorldLand). Back in the main Material Editor, I clicked in the first column next to Ambient, changed the Specular Halo to a very light grey and set the Ambience to 5. Click on the checkmark to accept the settings. Do the same for the hair and any clothing.
Next, I changed the texture for the hair using a component that gives me a decent amount of the main hair color and some hilight colors with some bump thrown in for good measure (bump optional). You can also use a plain color and add the rest in a paint program, just make sure that the color is the base hair color you are going for.
Time for lighting. I'm not very good at this and struggle with it a lot. But, I started thinking this time and realized that Poser has some default lights set up, so why not start with them? I went into Poser and looked at the lights, checked their position from the front and top, then wrote down the colors (RGB values). From front and from top

Light 1 = R 126 G 117 B 63
Light 2 = R 223 G 150 B 97
Light 3 = R 200 G 206 B 193

Aha! Back to Bryce to add the lights in Part 2

Up ] Hair - Part 2 ] Hair - Part 3 ] Hair - Part 4 ] Hair - Part 5 ]

 

Site © 1999-2003 by Fignations of Imaginment™
All graphics © 1999-2003 by the respective artists