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| This tutorial takes Xtinction's
Hair Tutorial (using Photoshop and found at Renderosity.com), combines it
with my own tweaks and uses Paint Shop Pro (I used PSP 5 and switched to 6
in the middle). I've also incorporated what
I've learned using Lyne's
Fur Technique and used the hair and fur brushes I found at
Bloodsong's
site. Tools used are Poser 4, Bryce 4, Paint Shop Pro 5/6, and a Wacom Pen
Partner tablet. I'll be showing how I did the image 'Proserpine'
although I have learned a few things since doing the original image and I
was
experimenting as I did this. Please note that this is not the best tutorial you'll find on this,
especially since I've learned a lot since doing it, but, perhaps it will
get you started and give you some good ideas.
|
| First export the figure from
Poser as an .obj file, then import into Bryce. If you are using
Poser 4 and Bryce 4, any texture maps you used will be imported as well,
although you may need to find them (for some reason the import process
thinks that the texture maps are supposed to be in the Poser 4 directory
and not the Runtime/Textures directory). |
| Next, we need to ungroup the
object and regroup the parts that go together. For example, for
'Proserpine', I grouped the hands, the head and neck, the body, and the
hair (4 groups), then I selected the hand, head and body groups and
grouped them (don't forget to give the groups recognizable names!), next I
selected the hair group plus the peach and grouped it with the whole body group.
Note: Don't select the body parts by clicking on them as you may
inadvertently move something. Instead use the selection tool or select
from the mesh listing. It may take longer, but after you've had a few gaps
in your final images that have to be fixed, you'll wish you'd done it
earlier.
|
| Now, let's mess about with the textures. I
selected the whole body group and entered the Material Editor. I wanted to
use a different texture than the default Poser texture, so I went into the picture component and selected
a new one (the Amalgum texture from HappyWorldLand). Back in the main
Material Editor, I clicked in the first column next to Ambient, changed
the Specular Halo to a very light grey and set the Ambience to 5. Click
on the checkmark to accept the settings. Do the same for the hair and any
clothing. |
 |
| Next, I changed the texture for
the hair using a component that gives me a decent amount of the main hair
color and some hilight colors with some bump thrown in for good measure
(bump optional). You can also use a plain color and add the rest in a
paint program, just make sure that the color is the base hair color you
are going for. |
| Time for lighting. I'm not very good at this
and struggle with it a lot. But, I started thinking this time and realized
that Poser has some default lights set up, so why not start with them? I
went into Poser and looked at the lights, checked their position from the
front and top, then wrote down the colors (RGB values). |
From front and from top
 |
|
Light 1 = R 126 G 117 B 63
Light 2 = R 223 G 150 B 97
Light 3 = R 200 G 206 B 193
|
| Aha! Back to Bryce to add the
lights in Part 2 |
[ Up ] [ Hair - Part 2 ] [ Hair - Part 3 ] [ Hair - Part 4 ] [ Hair - Part 5 ]
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