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This a quick tutorial on lighting in Bryce. It starts with
the light setup I created using the settings from the default lights in Poser. It's not a
definitive guide and is certainly not very detailed. However, I hope it
gets you started on using lighting successfully in Bryce to simulate
radiosity and soft shadows. Download
the light setup (Bryce 4). |
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The light setup is made up of three radial lights called:
light - green - back left
light - peach - front right
light - grey - front left
They are grouped and named "lights." |
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Set up your scene first and save. Merge the scene with the
light setup scene. |
For this
scene (for my February images), I have one figure, so I moved the light
grouping as shown below. The green light should always go behind the
figure. This sheds some light behind the figure giving it depth as the
light flows around the sides of the figure. The peach and gray lights need
to be in front of the figure. Move the lights farther away, adjust the
intensity of the lights, and the light falloff as needed. |
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Once you have the basic lights set up, add radiosity
lights. Create a radial light place it in the corner of the room halfway
between the floor and the ceiling. Duplicate the light three times and
move each one into the other three corners. Adjust the intensity and
falloff of each light. You don't want the light to glare off the walls, so
make sure that they are far enough away from the walls to not do this, but
close enough to shed some light on the situation. |
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Oh, for this image, i converted the lights from my light
setup grouping from radials to spotlights. You'll also notice that this is
an entirely different scene than the previous image. This is the wireframe
view of my May image. Click on the image to view a larger version. |
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You'll also need at least one light at ceiling level and
one near the floor for radiosity. Since this was a fairly close up image
of the figure, I only have one above the figure and one lower, near the
floor. Once the radiosity lights are added and you are fairly happy with
them, it's time to add the light clusters for soft lighting. If you look
at the image below and check it against the one above, you'll see that I
clustered three radial lights around the green and grey spotlights. Each
radial in the cluster is a shade of gray (208,208,208), but each have a
different light intensity. All lights used linear falloff, but with
shadows disabled. If I had used more lights in the clusters (a la Tony
Seymour), I would have left the shadows enabled. Due to file size, I let
the spotlights cast the shadows and the radials soften them.
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| Here's the front view: |
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| A closer view of the lights
around the figure: |
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| And from the right view: |
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| And from the front view: |
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| What, you may ask, and I know
you did, is the difference between using the Poser light setup in Bryce
and just using plain white radials/spotlights? Well, I'll show you. Below
are two renders of the same image with no post-processing (i.e., adjusting
color, contrast, etc.).
The first image uses my Poser light setup but with the colors set to
white.
The second image uses the colored lights.
Have I made my point yet?
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| Click here for the final
image used for this tutorial - May. |
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Hope this helps in some small way.
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