Using Masks in PSP

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This is a tutorial on using Bryce masks in Paint Shop Pro in order to modify certain sections of your rendered Bryce image without affecting other parts.
Okay, here's the original image. I need to kick up some sand under the octopus and texturize the octopus.

In order to do this, I need two masks.

One for the octopus only ...

and one for the octopus, plants, and shells (to kick up the sand).

Looking back, I should have also rendered a mask for the in front plants.

To render a mask in Bryce, select the object you want to make the mask of. If you know how render a mask in Bryce, skip to the next page.
Click on the image for a larger version.
Next, pull down the menu from the bottom arrow (circled) and select Mask Render.
Next, choose File -> Render to Disk.
When rendering an image that I'll be doing post-processing on, I prefer to render it at 2048 x whatever and at 300 dpi.
Name your file, save as a .bmp or a .tif file.
And it renders to disk. Repeat for each mask needed.
Okay, on to Creating Masks in PSP

Up ] Making Masks in PSP ] Adding Masks in PSP ] Post-Processing ]

 

 

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