| This is a tutorial on using
Bryce masks in Paint Shop Pro in order to modify certain sections of your
rendered Bryce
image without affecting other parts. |
| Okay, here's the original image. I need to
kick up some sand under the octopus and texturize the octopus. |

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| In order to do this, I need two masks.
One for the octopus only ...
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| and one for the octopus, plants, and shells (to kick
up the sand).
Looking back, I should have also rendered a mask for the in front
plants.
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| To render a mask in Bryce, select the object
you want to make the mask of. If you know how render a mask in Bryce, skip
to the next page. |

Click on the image for a larger version. |
| Next, pull down the menu from the bottom
arrow (circled) and select Mask Render. |
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| Next, choose File -> Render to Disk. |
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| When rendering an image that I'll be doing
post-processing on, I prefer to render it at 2048 x whatever and at 300
dpi. |
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| Name your file, save as a .bmp or a .tif
file. |
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| And it renders to disk. Repeat for each mask
needed. |
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| Okay, on to
Creating Masks in PSP |