Using the Objaction Mover

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This is the main window of the Objaction Mover 1.01 by Maz.

I did a screen capture of each field label and combined them into one.

Click on the image to see a larger, more readable version.

Before we go any further, I'm sure that you are asking the following question: "Why did the person who created this figure, encode it using the Objaction Mover in the first place. Couldn't they just give me the Poser file?" No, because this figure was created by modifying a file that either came with Poser3 or Poser4 or was purchased from Zygote or another source.  These companies/people spent a lot of time and/or money creating these figures.  When you purchase Poser or a figure/object from a company, you are not actually buying that software or figure. You are purchasing one (1) license to use that software or object under the terms of use specified when you opened/loaded the software on your computer or purchased the figure/object.
If the author of the modified Poser Figure gave you the complete Poser file and you did not own the original figure, they would be violating their license and could have their software and/or purchased figure revoked by the company they purchased it from. For example, if I had Poser3, I would not be able to convert the Poet Boots because they were created by modifying the Cowboy boots that are included with Poser4. I wouldn't have a license to use those boots unless I purchased Poser4.  Now, shall we continue?
We are going to decode a file to create a Poser compatible obj.  I just happen to want to decode the Poet Boots I downloaded from Poser World. I have Poser 4, so this is not a problem. To encode a modified file, just reverse the process.
Back to the Mover program.

Click on the radio button next to 'Decode', notice the blue arrows that now point up from the 'Difference' field to the 'Figure' field. This shows that we will be converting the difference file to the modified Poser figure. (I'm assuming that the difference file contains only the differences between the original obj file and the modified one.)

We need to select the difference file now.  This file will be the .pcf file you downloaded. Click on the 'Difference File' button.
Locate the .pcf file you want to convert and open it.

This should be in the directory you unzipped the downloaded file into.  Since I have ZipMagic, my computer sees the zip file as just another folder.

The .pcf file is now loaded. The 'Figure File' field shows what the new .obj file name will be and the directory it will be stored in.
Now we need to locate the 'Original Seed File'. This is the file that the author of the modified Poser figure used to create his new one.
The Poet Boots were created by modifying the Poser 4 Left Cowboy boot.

I changed directories to:

Poser4/Runtime/Geometries/
Poser4Clothes/Shoes

then selected and opened the 'cowBootL.obj' file.

Here's the Mover window after I loaded the cowBootL.obj file.
Click on the 'Convert' button.
Mover will chunk away and when it is finished doing it's magic, the 'Conversion Complete' popup will ... ummm... pop up.
In Windows, locate the directory where you unzipped the original files, open the readme.txt file (or whatever it is named) and follow the instructions for placing the files in your Poser3 or Poser4 directories.

That's it! Have fun! 

The Objaction Mover can be downloaded from Renderosity.com, just go to the Poser Free Stuff section, click on Search and look for 'mover'.

 

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