| So, you're having a bit of trouble with
those camera views in Bryce, eh? Maybe even having difficulty moving
objects around? Well, hopefully, this tutorial will help you just a
little.
As a dear friend of mine likes to say, "You need to think in
Bryce."
Well, think in 3D, anyway. For starters, don't think of a 3D program in the same
terms as Photoshop or another paint program. While those types of programs
use layers to bring things to the front or to the back of another object,
in a 3D program, you have to physically move the object where you want it.
Think of it as rearranging your living room. If the end table is behind
the couch, pick it up (up along the Y-axis), carry it to the left (along
the X-axis) until you reach the end of the couch, now turn and carry it
forward (along the Z-axis), now turn right and move in front of the couch
(along the X-axis again), and finally, bend down and put the table down
(down along the Y-axis). There, that looks perfect! (grin) |
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Now, let's start looking at the views in Bryce.
This is a render of the Bryce window from the top view.
I placed a pyramid where the camera is, then added spheres to show where
the view changes to and what it is looking at when you change the view to
Right, Front, Left, Back, Camera, and Director.

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